roots of new technology

Fiddling with Korsakow, and trying to zero in on the key ideas of our first assessment task, I am strongly reminded of a game I used to play when I was young and now play with kids when I babysit them.

It involves a set of double sided cards, some with verbs others with nouns; shuffle them and you’ve got endless storytelling possibilites…
You can read the cards the way they come (and they will almost always make sense), or you can add in bits where you feel appropriate.

20130412_213413Kids love it because its straightforward and always creates something different. It allows them to interact with what is going on and taking place.
I love it because I can tailor the storytelling to their level of understanding – the pictures can tell the whole story, or we can develop our characters, use them again and even allow the kids to order the cards in the way they see fit.

Need I point out that these cards challenge the concept of a book.
One (or more) can be removed, but meaning can still be discerned.
They have no correct order. They need no correct order.
They can change.

card game from Jess Junor on Vimeo.

It is similar to the what I feel we are trying to achieve in our Korsakow films – each segment is linked, yet they do not need an order, just an audience willing to piece it together. The cards allow for the rules to be broken, moreover, they allow for a new set of rules to be created.
We can easily take meaning from the sketches/cards as long as we are willing to think about what they are, what they could be and how they are linked.


3 thoughts on “roots of new technology

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